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Warren Spector Quotes
American
-
Designer
October 2, 1955
Here's the thing: I left Ion Storm and Eidos in the spring of 2004 frankly because I felt out of place at that company.
Warren Spector
Storm
Spring
Place
Here
Frankly
Because
Company
Felt
Left
Out
Thing
I was an independent developer and started Junction Point in January of 2005.
Warren Spector
Point
Independent
Started
January
Developer
Junction
I've made plenty of violent games in my life. I play violent games. They don't affect people in the way that a lot of people think they do. They just don't. It's demonstrably true that they don't, and anybody who thinks they do is just not thinking.
Warren Spector
Life
People
Thinking
My Life
Affect
Plenty
Violent
Anybody
Games
Just
Lot
Made
Play
Think
Thinks
True
Way
Who
Whatever adults don't understand, because they didn't grow up with it, is the thing they're going to be afraid of and try to legislate out of existence. It happened with videogames, it happened with television, it happened with pinball parlours and rock and roll.
Warren Spector
Grow
Rock
Rock And Roll
Understand
Existence
Legislate
Pinball
Videogames
Adult
Afraid
Because
Going
Grow Up
Happened
Out
Roll
Television
Thing
Try
Up
Whatever
Before I got into electronic games, I was making table-top games.
Warren Spector
Making
Got
Before
Games
Electronic
I wrote my master's thesis on cartoons!
Warren Spector
Cartoons
Thesis
Master
Wrote
As far as the timing, well, I'd write that off to luck as much as anything - I happened to be out looking for a development deal, and Disney happened to think my team and I might be the right people to make a Mickey Mouse game.
Warren Spector
People
Game
Think
Luck
Disney
Mickey
Mickey Mouse
Mouse
Right People
Timing
Anything
As Far As
Deal
Development
Far
Happened
Looking
Make
Might
Much
Off
Out
Right
Team
Well
Write
Whether it's as the hero of an adventure story, as teacher and friend, as icon on watch, shirt or hat - everyone knows Mickey Mouse.
Warren Spector
Teacher
Hero
Hat
Friend
Adventure
Icon
Mickey
Mickey Mouse
Mouse
Shirt
Everyone
Knows
Story
Watch
Whether
Everyone at Junction Point has been inspired by the creative folks at Pixar and Disney Feature Animation to make 'entertainment for everyone.'
Warren Spector
Entertainment
Everyone
Creative
Make
Animation
Disney
Feature
Folks
Junction
Pixar
Been
Has-Been
Inspired
Point
My greatest joy is seeing parents and kids playing Disney 'Epic Mickey' together, handing the controllers back and forth, helping each other out.
Warren Spector
Together
Joy
Parents
Back
Disney
Epic
Forth
Handing
Helping
Mickey
Each
Greatest
Kids
Other
Out
Playing
Seeing
Gamers are everywhere, coming in all ages and genders, and developers have grown up, too.
Warren Spector
Gamers
Up
Coming
Developers
Ages
Grown
Everywhere
Grown-Up
Too
Finney is about the best writer of time travel stories ever, and I adore time travel stories - have to make a time travel game someday!
Warren Spector
Best
Time
Game
Travel
Adore
Someday
Time Travel
About
Ever
Make
Stories
Writer
Top 10
Warren Spector
Quotes
View the list
Ray Harryhausen's 'Sinbad' picture was the first film I remember seeing. I was two years old when it came out, and it changed my life forever. I had nightmares about dragons and stuff for years - and loved it!
Warren Spector
Life
My Life
Remember
Picture
Dragons
Nightmares
Ray
About
Came
Changed
Film
First
Forever
Had
I Remember
Loved
Old
Out
Seeing
Stuff
Two
Years
It's about players making choices as they play, and then dealing with the consequences of those choices. It's about you telling your story, not me telling mine. It's about you.
Warren Spector
Me
You
Your
Choices
Consequences
Dealing
About
Making
Mine
Play
Players
Story
Telling
Then
Those
The heart of the gameplay is still about choice and consequence, which is what I've been doing since the '80s.
Warren Spector
Heart
Doing
Choice
About
Consequence
Been
Since
Still
Which
I like Disney stuff. No-one looks at 'Toy Story' and says,' Oh, that's just for kids.' Why is it that games can only appeal to a certain audience, but movies and books - I mean, how many adults read 'Harry Potter?'
Warren Spector
Like
Looks
Movies
Only
Appeal
Disney
Harry
Harry Potter
No-One
Potter
Toy
Adult
Audience
Books
Certain
Games
How
Just
Kids
Many
Mean
Oh
Read
Says
Story
Stuff
Why
The Disney archives, it's 84 years of history. The one way in which I feel I'm a kindred spirit with Walt Disney is that neither one of us ever throws anything away. He never threw anything away.
Warren Spector
History
Never
Feel
Way
Archives
Disney
Kindred
Neither
Threw
Throws
Walt
Walt Disney
Anything
Away
Ever
He
I Feel
One-Way
Spirit
Us
Which
Years
I make M-rated games for adults, you know, with guys wearing sunglasses at night and trench coats.
Warren Spector
You
Night
Sunglasses
Know
Coats
Trench
Adult
Games
Guys
Make
Wearing
I've got a PowerPoint deck that I use for internal presentations, and there's a slide on it that asks, 'What percentage of your game is combat versus exploration versus puzzle solving versus platforming,' and I refuse to answer that question.
Warren Spector
Game
Your
Puzzle
Question
Combat
Deck
Exploration
Internal
Percentage
PowerPoint
Refuse
Slide
Solving
Versus
Answer
Ask
Got
Use
I'm a big believer in pushing things too far and forcing people to pull you back.
Warren Spector
You
People
Back
Things
Believer
Big Believer
Forcing
Pull
Pushing
Big
Far
Too
Oswald is an interesting character. Disney lost the rights to him in 1928 to Universal, who was distributing the cartoons and basically handed him over to Walter Lantz.
Warren Spector
Character
Who
Lost
Cartoons
Disney
Handed
Interesting Character
Oswald
Universal
Basically
Him
Interesting
Over
Rights
I will not support any game that doesn't express what I think is worthwhile.
Warren Spector
Game
Support
Think
Will
Worthwhile
Any
Express
I Think
We're not going to do a Facebook game aimed at 35-year old women about farming.
Warren Spector
Women
Game
Old
Farming
Facebook
Old Women
About
Going
I gotta do what I think is right, and if enough people like it, I'm a winner. And if they don't, I'll open a bookstore.
Warren Spector
People
Think
Winner
Enough
Bookstore
Enough People
Gotta
I Think
Like
Open
Right
Seriously, I don't know if people would really tell you this. But in my dream world, the people who work for you would say, 'Wow, I didn't know I could do that until I started working with that guy.'
Warren Spector
Work
You
World
People
Dream World
Wow
Could
Dream
Guy
Know
Really
Say
Seriously
Started
Tell
Until
Who
Working
Would
Honestly, there have been some pretty good Marvel games, but I don't think there's ever been a great one.
Warren Spector
Good
Great
Think
Pretty
Great One
Marvel
Pretty Good
Been
Ever
Games
Honestly
Some
My first encounter with video games was pretty conventional. I was travelling with my parents - we used to take long cross country trips in the United States every summer - and we went into a restaurant where there happened to be a Pong machine, and I was... a lot of quarters went into that Pong machine, let's just say.
Warren Spector
I've loved cartoons all along. Most people outgrow that when they hit 10 or 12, I guess, but I never did. I'm not sure why.
Warren Spector
People
Never
Loved
Cartoons
Outgrow
Along
Did
Guess
Hit
Most
Sure
Why
I started playing video games, and in 1978 I discovered Dungeons & Dragons and started game-mastering and writing my own adventures and creating my own worlds.
Warren Spector
Video Games
My Own
Writing
Own
Adventures
Discovered
Dragons
Dungeons
Worlds
Creating
Games
Playing
Started
Video
For me, the cool thing is doing things that could only be done in gaming.
Warren Spector
Cool
Me
Gaming
Doing
Cool Thing
Could
Done
Only
Thing
Things
I don't want to make games for 12-year-olds. I have no interest in that. I haven't been 12 in a long time.
Warren Spector
Long
Time
Long Time
Want
No Interest
Been
Games
Interest
Make
I've always said - I've been making games for twenty years, and from the first day I got in this business, I've been saying, 'All I have to do is sell one more copy than I have to, to get somebody to fund my next one.'
Warren Spector
Business
Day
Next
Copy
Fund
Twenty
Always
Been
First
Games
Get
Got
Making
More
Said
Saying
Sell
Somebody
Than
Years
We set up a situation and let you interact with it and see the consequences of your choice. That's what gaming does.
Warren Spector
You
Gaming
Situation
Your
Consequences
Interact
Choice
Does
See
Set
Up
Hey, if we didn't overcharge for our product - guess what - people wouldn't have to buy used games.
Warren Spector
People
Product
Our
Buy
Hey
Games
Guess
Used
Used games allow more people, specifically younger people, to become game fans because of the lower price point.
Warren Spector
People
Game
Fans
More
Lower
Lower Price
More People
Price
Specifically
Younger People
Allow
Because
Become
Games
Point
Used
Younger
I have got no problem with used games. I've bought plenty of used games.
Warren Spector
Problem
Got
Games
Used
Bought
No Problem
Plenty
The reason our games generate so much revenue is because we're stupid enough to charge $60 for a box or $50 for a download or something. You need used games because most people can't afford those prices.
Warren Spector
You
People
Stupid
Enough
Afford
Charge
Download
Generate
Prices
Revenue
Because
Box
Games
Most
Much
Need
Our
Reason
Something
Those
Used
I conceived the original 'Deus Ex' and was the project director on the game.
Warren Spector
Game
Director
Project
Original
Conceived
If anything, game development is even more of a team effort than making a movie, so for individuals to get credit for making a game is absolutely insane.
Warren Spector
Game
Effort
More
Credit
Individuals
Insane
Team Effort
Absolutely
Anything
Development
Even
Get
Making
Movie
Team
Than
On the small scale, 'Ico,' I think, actually delivered a small new thing: holding a character's hand and really feeling like your job is to rescue this person, and establishing a personal connection.
Warren Spector
Character
Think
New
Feeling
Connection
Delivered
Establishing
Holding
ICO
New Thing
Rescue
Scale
Small Scale
Actually
Hand
I Think
Job
Like
Person
Personal
Really
Small
Thing
Your
I think there's always room for more innovation and new things.
Warren Spector
Think
New
Innovation
New Things
Always
I Think
More
Room
Things
I don't care much about hardware. Nintendo games are some of the best games in the world, and from a more graphical standpoint, the Wii can't do what a PS3 or 360 can do.
Warren Spector
Best
World
Care
More
Hardware
Nintendo
Standpoint
About
don't Care
Games
Much
Some
Once we can do Pixar-quality graphics rendered in real time with interactivity, I could see games costing $200 million to make, and all of a sudden you have to sell a lot of games just to break even, so I'm a little worried someone's going to do that.
Warren Spector
You
Time
Real
See
Costing
Graphics
Real Time
Rendered
Sudden
Worried
Break
Could
Even
Games
Going
Just
Little
Lot
Make
Million
Once
Sell
Someone
I think the power of the platforms is outstripping the size of the audience. We can't charge $150 for a game. And when the best-selling game of all time has sold only 20 million copies at $60, do the math!
Warren Spector
Time
Power
Game
Think
Charge
Copies
Math
Platforms
Size
Sold
All-Time
Audience
I Think
Million
Only
$200, 300 million games, I'm a little scared about that; there aren't a lot of companies that have the resources or the courage to spend that much.
Warren Spector
Courage
About
Scared
Little
Resources
Companies
Games
Lot
Million
Much
Spend
I have never been assigned a game, I have never made a game I didn't want to make. I've never done anything just to make somebody some money.
Warren Spector
Money
Game
Never
Done
Assigned
Anything
Been
Just
Made
Make
Some
Somebody
Want
I have never made a game that wasn't explicitly about empowering players to tell their own story.
Warren Spector
Game
Never
Own
Tell
Empowering
Explicitly
About
Made
Players
Story
In cartoons, in movies, time passes differently. There are flashbacks and flashfowards.
Warren Spector
Time
Movies
Cartoons
Time Passes
Differently
Passes
Every game has to teach you how to walk, run, talk, use.
Warren Spector
You
Walk
Game
Talk
Every
How
Run
Teach
Use
For most developers, that kind of situation - a player figuring out how to do something that the designer didn't intend - to most developers, that's a bug. For me, that's a celebration.
Warren Spector
Me
Situation
Something
Most
Bug
Celebration
Designer
Developers
Figuring
Intend
How
Kind
Out
Player
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